class M32_Pony extends ScrnM32GrenadeLauncher; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { SkinRefs(0)="LaSGunSkins_T.SCAR_Pony.M32_Pony_cmb" SkinRefs(1)="LaSGunSkins_T.AimPoint.Aimpoint_pink_sight_shdr" PickupClass=Class'LaSGunSkins.M32_PonyPickup' }