class SCARMK17_Pony extends ScrnSCARMK17AssaultRifle; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { SkinRefs(0)="LaSGunSkins_T.SCAR_Pony.SCAR_Pony_cmb" SkinRefs(1)="LaSGunSkins_T.AimPoint.Aimpoint_pink_sight_shdr" PickupClass=Class'LaSGunSkins.SCARMK17_PonyPickup' }