class ScrnBenelliBullet extends ScrnCustomShotgunBullet; // make Siren's scream accelerate bullet and make higher damage // made just for fun and to demonstrate penetration altering features // should be removed later // (c) PooSH simulated function float ZedPenDamageReduction(KFMonster Monster) { local name SeqName; local float AnimFrame, AnimRate; if ( ZombieSiren(Monster) != none) { Monster.GetAnimParams(1, SeqName, AnimFrame, AnimRate); //thanks to Marco for this one if (SeqName == 'Siren_Scream') { return 10; } } return super.ZedPenDamageReduction(Monster); } defaultproperties { BigZedPenDmgReduction=0.750000 MediumZedPenDmgReduction=1.000000 MyDamageType=Class'KFMod.DamTypeBenelli' }