class ScrnGameReplicationInfo extends KFGameReplicationInfo; var string GameTitle; var string WaveHeader, WaveTitle, WaveMessage; var byte WaveEndRule; var int WaveCounter; var bool bTraderArrow; var byte FakedPlayers, FakedAlivePlayers; replication { reliable if( bNetInitial && Role == ROLE_Authority ) GameTitle; reliable if( (bNetInitial || bNetDirty) && Role == ROLE_Authority ) WaveHeader, WaveTitle, WaveMessage, WaveEndRule, bTraderArrow; reliable if( (bNetInitial || bNetDirty) && Role == ROLE_Authority ) WaveCounter; reliable if( (bNetInitial || bNetDirty) && Role == ROLE_Authority ) FakedPlayers, FakedAlivePlayers; } defaultproperties { bTraderArrow=True }