class ScrnKrissMHealingProjectile extends ScrnMP7MHealingProjectile; function ClientSuccessfulHeal(String PlayerName) { if( ScrnKrissMMedicGun(Instigator.Weapon) != none ) ScrnKrissMMedicGun(Instigator.Weapon).ClientSuccessfulHeal(PlayerName); } defaultproperties { HealBoostAmount=40 }