class ScrnModelSelect extends SRModelSelect; function bool IsUnlocked(xUtil.PlayerRecord Test) { local ScrnPlayerController PC; PC = ScrnPlayerController(PlayerOwner()); if ( PC == none ) return true; // dunno why but Mrs.Foster dosn't pass super.IsUnlocked() return PC.IsTeamCharacter(Test.DefaultName) && (Test.DefaultName ~= "Mrs_Foster" || Test.DefaultName ~= "Ms_Clamley" || super.IsUnlocked(Test)); } defaultproperties { }