class ScrnSyringe extends Syringe; simulated function PostBeginPlay() { super.PostBeginPlay(); HealBoostAmount = default.HealBoostAmount; // allow dropping syringe in Story Mode bKFNeverThrow = KF_StoryGRI(Level.GRI) == none; bCanThrow = !bKFNeverThrow; // prevent dropping syringe on dying AmmoCharge[0]=0; // prevent dropping exploit } defaultproperties { TraderInfoTexture=Texture'KillingFloorHUD.WeaponSelect.Syringe' FireModeClass(0)=Class'ScrnBalanceSrv.ScrnSyringeFire' FireModeClass(1)=Class'ScrnBalanceSrv.ScrnSyringeAltFire' PickupClass=Class'ScrnBalanceSrv.ScrnSyringePickup' ItemName="Med-Syringe SE" }