class TSCMessages extends CriticalEventPlus; var color RedTeamColor,BlueTeamColor,WarningColor; var(Message) localized string strEnemyShop; var(Message) localized string strWaveEnding; var(Message) localized string strSeconds; var(Message) localized string strEnemyDmgEnabled, strHDmgEnabled, strHDmgDisabled; var(Message) localized string strOvertime; var(Message) localized string strSuddenDeath; var(Message) localized string strGetBackToBase; var(Message) localized string strGetBackToBaseOrDie; var(Message) localized string strGetOutFromBase; var(Message) localized string strPendingShuffle; var(Message) localized string strTeamShuffle; var(Message) localized string strBaseZ; var(Message) localized string strBaseShop; var(Message) localized string strTeamLocked; var(Message) localized string strTeamUnlocked; var(Message) localized string strBaseEstablished[2]; var(Message) localized string strBaseLost[2]; var(Message) localized string strTeamWiped[2]; var(Message) localized string strBaseStunned[2]; var(Message) localized string strBaseWakeUp[2]; var(Message) localized string strTeamNames[2]; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { // red team case 1: return default.strBaseEstablished[0]; case 2: return default.strBaseLost[0]; case 3: return default.strBaseStunned[0]; case 4: return default.strBaseWakeUp[0]; case 10: return default.strTeamWiped[0]; // blue team case 101: return default.strBaseEstablished[1]; case 102: return default.strBaseLost[1]; case 103: return default.strBaseStunned[1]; case 104: return default.strBaseWakeUp[1]; case 110: return default.strTeamWiped[1]; case 200: return default.strWaveEnding @ class'TSCGame'.default.WaveEndingCountDown @ default.strSeconds; case 201: return default.strOvertime; case 202: return default.strSuddenDeath; case 211: return default.strGetBackToBase; case 230: return default.strHDmgDisabled; case 231: return default.strHDmgEnabled; case 232: return default.strEnemyDmgEnabled; case 240: return default.strPendingShuffle; case 241: return default.strTeamShuffle; case 242: return default.strTeamUnlocked; case 243: return default.strTeamLocked; // warning case 300: return default.strEnemyShop; case 302: return default.strSuddenDeath; case 310: return default.strBaseZ; case 311: return default.strGetBackToBaseOrDie; case 312: return default.strGetOutFromBase; case 313: return default.strBaseShop; } return ""; } static function string TeamName(TeamInfo Team) { if ( Team != none && Team.TeamIndex < 2 ) return default.strTeamNames[Team.TeamIndex]; return ""; } static function color GetColor( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ) { if ( Switch < 100 ) return default.RedTeamColor; else if ( Switch < 200 ) return default.BlueTeamColor; else if ( Switch >= 300 ) return default.WarningColor; return Default.DrawColor; } defaultproperties { RedTeamColor=(B=50,G=50,R=255,A=255) BlueTeamColor=(B=198,G=139,R=75,A=255) WarningColor=(G=128,R=255,A=255) strEnemyShop="Can not trade in Enemy Shop!" strWaveEnding="Wave will end in" strSeconds="seconds" strEnemyDmgEnabled="Enemy Damage ON" strHDmgEnabled="Human Damage ON" strHDmgDisabled="Human Damage OFF" strOvertime="Overtime Wave" strSuddenDeath="SUDDEN DEATH" strGetBackToBase="GET BACK TO THE BASE! Or it will be lost." strGetBackToBaseOrDie="GET BACK TO THE BASE OR DIE!" strGetOutFromBase="You are at the ENEMY BASE! Get out of here!" strPendingShuffle="Teams will be shuffled at the end of the wave" strTeamShuffle="Teams shuffled" strBaseZ="Can not set up a Base just below the Enemy Base!" strBaseShop="Can not set up a Base inside a Shop!" strTeamLocked="Teams locked. New players can join only by invite." strTeamUnlocked="Teams unlocked. Everybody can join the game." strBaseEstablished(0)="British Base established" strBaseEstablished(1)="Steampunk Base established" strBaseLost(0)="British Base lost" strBaseLost(1)="Steampunk Base lost" strTeamWiped(0)="British Squad WIPED!" strTeamWiped(1)="Steampunk Squad WIPED!" strBaseStunned(0)="British Guardian stunned" strBaseStunned(1)="Steampunk Guardian stunned" strBaseWakeUp(0)="British Guardian woke up" strBaseWakeUp(1)="Steampunk Guardian woke up" strTeamNames(0)="British" strTeamNames(1)="Steampunk" Lifetime=5 DrawColor=(B=64,G=200,R=225) PosY=0.600000 FontSize=3 }