class StingerFire extends KFHighROFFire; var transient float FireRateReminder; //overrided to disable FlashEmitter attaching to Stinger simulated function InitEffects() { super(InstantFire).InitEffects(); // don't even spawn on server if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) ) return; if ( (ShellEjectClass != None) && ((ShellEjectEmitter == None) || ShellEjectEmitter.bDeleteMe) ) { ShellEjectEmitter = Weapon.Spawn(ShellEjectClass); Weapon.AttachToBone(ShellEjectEmitter, ShellEjectBoneName); } // if ( FlashEmitter != None ) { // Weapon.AttachToBone(FlashEmitter, KFWeapon(Weapon).FlashBoneName); // } } event ModeDoFire() { if ( Level.TimeSeconds - LastFireTime > 0.1 ) FireRateReminder = 0; else FireRateReminder += fmax(Level.TimeSeconds - FireRate - LastFireTime, 0.f); // do precise fire rate super.ModeDoFire(); if ( FireRateReminder > 0 ) { NextFireTime -= FireRateReminder; if ( NextFireTime < Level.TimeSeconds ) { FireRateReminder = Level.TimeSeconds - NextFireTime; NextFireTime = Level.TimeSeconds; } } } // simulated function HandleRecoil(float Rec) // { // if ( FireRateReminder > 0.15 ) // return; // additional shots // super.HandleRecoil(Rec); // } defaultproperties { FireEndSoundRef="KF_BasePatriarch.Attack.Kev_MG_TurbineWindDown" AmbientFireSoundRef="HMG_S.Stinger.StingerPrimaryAmb" RecoilRate=0.012500 maxVerticalRecoilAngle=65 maxHorizontalRecoilAngle=65 RecoilVelocityScale=0.000000 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName="Stinger-CordFlap" NoAmmoSoundRef="HMG_S.M41A.DryFire" DamageType=Class'ScrnHMG.DamTypeStinger' DamageMin=35 DamageMax=35 Momentum=8500.000000 PreFireAnim="WeaponFireStart" FireLoopAnim="WeaponFire" FireEndAnim="WeaponFireEnd" FireLoopAnimRate=1.500000 FireRate=0.030000 AmmoClass=Class'ScrnHMG.StingerAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.590000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper' aimerror=42.000000 Spread=0.217500 SpreadStyle=SS_Random }