class ThompsonHFire extends KFFire; defaultproperties { FireAimedAnim="Fire" RecoilRate=0.010000 maxVerticalRecoilAngle=50 maxHorizontalRecoilAngle=20 bRecoilRightOnly=True ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'ScrnHMG.DamTypeThompsonH' DamageMin=40 DamageMax=41 Momentum=7500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.079000 AmmoClass=Class'ScrnHMG.ThompsonHAmmo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=42.000000 Spread=0.015000 SpreadStyle=SS_Random }