class CryoThrowerFire extends NitroFire; function float MaxRange() { return 2500; } defaultproperties { EffectiveRange=2500.000000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=250 ProjSpawnOffset=(X=15.000000,Z=-40.000000) FireLoopAnim="Fire" FireEndAnim="Fire_End" AmmoClass=Class'ScrnHTec.CryoThrowerAmmo' ProjectileClass=Class'ScrnHTec.CryoThrowerProjectile' Spread=2500.000000 }