class HTecMut extends Mutator; function PostBeginPlay() { // FreezeRules are spawned inside FreezeAchHandler, which ensures that they are added // AFTER ScrnGameRules. Don't spawn them anywhere else. class'ScrnAchievements'.static.RegisterAchievements(class'FreezeAch'); Level.Game.Spawn(class'FreezeAchHandler'); Destroy(); } defaultproperties { bAddToServerPackages=True GroupName="KF-Freezer" FriendlyName="ScrN Horzine Technician" Description="Horzine Technician featuring IJC Cryo Mass Driver 14. Requires ScrN Balance v9+." }