// Proceeds if given actor count is in defined range class ACTION_IfActorCount extends ScriptedAction; var(Action) class ActorClass; var(Action) name ActorTag; var(Action) int MinCount; var(Action) int MaxCount; function ProceedToNextAction(ScriptedController C) { local Actor Other; local int ActorCount; C.ActionNum += 1; foreach C.DynamicActors(ActorClass, Other, ActorTag) ActorCount++; if ( ActorCount < MinCount || (MaxCount != 0 && ActorCount > MaxCount) ) ProceedToSectionEnd(C); } function bool StartsSection() { return true; } function string GetActionString() { if ( MaxCount == 0 ) return ActionString $ " > " $ MinCount; return ActionString @ "["$MinCount$".."$MaxCount$"]"; } defaultproperties { ActionString="If actor count" }