// can be used only on KF_StoryNPC_Spawnable_SE class ACTION_NPC_Bleed extends ScriptedAction; var(Action) bool bBleed; var(Action) name NPC_Tag; function bool InitActionFor(ScriptedController C) { local KF_StoryNPC_Spawnable_SE P; foreach C.DynamicActors(Class'KF_StoryNPC_Spawnable_SE',P, NPC_Tag) P.bBleed = bBleed; return false; } function string GetActionString() { return ActionString@bBleed; } defaultproperties { ActionString="NPC bleed" }