class AKC74Fire extends KFFire; defaultproperties { FireAimedAnim="Fire_Iron" RecoilRate=0.040000 maxVerticalRecoilAngle=400 maxHorizontalRecoilAngle=200 bRecoilRightOnly=True ShellEjectClass=Class'ROEffects.KFShellEjectAK' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="ScrnWeaponPack_SND.AK74.akc74_shoot_mono" StereoFireSoundRef="ScrnWeaponPack_SND.AK74.akc74_shoot_stereo" NoAmmoSoundRef="ScrnWeaponPack_SND.AK74.akc74__empty" DamageType=Class'ScrnWeaponPack.DamTypeAK74AssaultRifle' DamageMin=42 DamageMax=42 Momentum=9500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.104000 AmmoClass=Class'ScrnWeaponPack.AK545Ammo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.010000 SpreadStyle=SS_Random }