class HRLFire extends LAWFire; function bool AllowFire() { // allow fire without zooming return ( Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire); } defaultproperties { FireAnimRate=1.600000 FireRate=2.031250 AmmoClass=Class'ScrnWeaponPack.HRLAmmo' ProjectileClass=Class'ScrnWeaponPack.HRLProj' }