class KFShellEjectAK12AR extends KFShellEject; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(1); Emitters[1].SpawnParticle(1); Emitters[2].SpawnParticle(5); } defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'ScrnWeaponPack_SM.AK12_shell' RespawnDeadParticles=False ZTest=False SpinParticles=True AutomaticInitialSpawning=False Acceleration=(Z=-500.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=50 UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000)) StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000)) LifetimeRange=(Min=5.000000,Max=5.000000) StartVelocityRange=(X=(Min=100.000000,Max=100.000000),Z=(Min=100.000000,Max=150.000000)) End Object Emitters(0)=MeshEmitter'ScrnWeaponPack.KFShellEjectAK12AR.MeshEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseDirectionAs=PTDU_Up UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False ZTest=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True ScaleSizeXByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-210.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=187)) ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255)) ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255)) ColorScale(6)=(RelativeTime=1.000000) ColorScale(7)=(RelativeTime=1.000000) FadeOutStartTime=0.336000 FadeInEndTime=0.064000 MaxParticles=50 UseRotationFrom=PTRS_Actor SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000) StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000) Texture=Texture'KFX.KFSparkHead' LifetimeRange=(Min=1.500000,Max=1.500000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=50.000000,Max=100.000000),Z=(Min=50.000000,Max=100.000000)) End Object Emitters(1)=SpriteEmitter'ScrnWeaponPack.KFShellEjectAK12AR.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.200000 MaxParticles=50 StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) StartSizeRange=(X=(Min=5.000000,Max=10.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame' LifetimeRange=(Min=1.200000,Max=1.200000) StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=30.000000)) VelocityLossRange=(X=(Max=2.000000)) End Object Emitters(2)=SpriteEmitter'ScrnWeaponPack.KFShellEjectAK12AR.SpriteEmitter4' }