//============================================================================= // G5BackFlashEmitter. // // by Nolan "Dark Carnivour" Richert. // Copyright(c) 2005 RuneStorm. All Rights Reserved. //============================================================================= class RGPBackFlashEmitter extends DGVEmitter; defaultproperties { bAutoAlignVelocity=True DisableDGV(0)=1 DisableDGV(1)=1 bAutoInit=False Begin Object Class=MeshEmitter Name=MeshEmitterDT4 StaticMesh=StaticMesh'ScrnWeaponPack_SM.RPG7MuzzleBackFlash' UseMeshBlendMode=False RenderTwoSided=True UseParticleColor=True UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False AutomaticInitialSpawning=False TriggerDisabled=False ColorScale(0)=(Color=(B=255,G=255,R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(G=128,R=192)) FadeOutStartTime=0.100000 CoordinateSystem=PTCS_Relative MaxParticles=1 StartLocationRange=(X=(Min=-75.000000,Max=-75.000000)) SpinsPerSecondRange=(Z=(Min=3.000000,Max=3.000000)) SizeScale(1)=(RelativeSize=0.100000) SizeScale(2)=(RelativeTime=0.500000,RelativeSize=0.500000) DrawStyle=PTDS_Brighten SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.100000,Max=0.100000) SpawnOnTriggerRange=(Min=1.000000,Max=1.000000) SpawnOnTriggerPPS=500000.000000 StartVelocityRange=(X=(Min=-20.000000,Max=-20.000000),Y=(Min=-20.000000,Max=-20.000000),Z=(Min=-20.000000,Max=20.000000)) VelocityLossRange=(X=(Min=-20.000000,Max=-20.000000),Y=(Min=-20.700001,Max=-20.700001),Z=(Min=-20.700001,Max=-20.700001)) End Object Emitters(0)=MeshEmitter'ScrnWeaponPack.RGPBackFlashEmitter.MeshEmitterDT4' Begin Object Class=SpriteEmitter Name=SpriteEmitterDT24 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False TriggerDisabled=False Acceleration=(Z=100.000000) ColorScale(0)=(Color=(B=128,G=192,R=255,A=255)) ColorScale(1)=(RelativeTime=0.078571,Color=(B=64,G=128,R=255,A=255)) ColorScale(2)=(RelativeTime=0.164286,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) Opacity=0.540000 FadeOutStartTime=0.800000 FadeInEndTime=0.200000 MaxParticles=120 DetailMode=DM_High StartLocationOffset=(X=-80.000000) SpinsPerSecondRange=(X=(Max=1.000000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.300000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=50.000000,Max=50.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'ScrnWeaponPack_T.Effects.Smoke6' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.500000,Max=2.500000) SpawnOnTriggerRange=(Min=120.000000,Max=120.000000) SpawnOnTriggerPPS=100.000000 StartVelocityRange=(X=(Min=-400.000000,Max=-600.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000)) VelocityLossRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000)) End Object Emitters(2)=SpriteEmitter'ScrnWeaponPack.RGPBackFlashEmitter.SpriteEmitterDT24' }