class ScrnRPGProj extends RPGProj; defaultproperties { ExplosionClass=Class'ScrnWeaponPack.ScrnRPGExplosion' StaticMeshRef="ScrnWeaponPack_SM.ScrnRPGProj" AmbientSoundRef="KF_LAWSnd.Rocket_Propel" BallisticCoefficient=0.900000 bTrueBallistics=True MinFudgeScale=0.350000 InitialAccelerationTime=0.500000 Speed=3700.000000 MaxSpeed=3700.000000 LightBrightness=160.000000 LightRadius=8.000000 LifeSpan=4.000000 }