class VALDTAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=20 MaxAmmo=260 InitialAmount=120 PickupClass=Class'ScrnWeaponPack.VALDTAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="9x39mm" }