class ZombieBoss_GRITTIER extends ZombieBoss; #exec OBJ LOAD FILE=ScrnZedPack_T.utx defaultproperties { RocketFireSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_FireRocket' MiniGunFireSound=Sound'KF_BasePatriarch.Attack.Kev_MG_GunfireLoop' MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop' MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_HitPlayer_Impale' MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_HitPlayer_Fist' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Jump' DetachedArmClass=Class'KFChar.SeveredArmPatriarch' DetachedLegClass=Class'KFChar.SeveredLegPatriarch' DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch' DetachedSpecialArmClass=Class'KFChar.SeveredRocketArmPatriarch' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Death' MenuName="Grittier Patriarch" AmbientSound=Sound'KF_BasePatriarch.Idle.Kev_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb' Skins(1)=Combiner'ScrnZedPack_T.patriarch_grittier.patriarch_grittier_cmb' }