// Because this is most likely going to fail on init, spawn the real stats actor here... Class ServerTempStats extends KFSteamStatsAndAchievements; function PostBeginPlay() { local KFPlayerController PlayerOwner; PlayerOwner = KFPlayerController(Owner); if( PlayerOwner.Player==None ) return; // very bad... Spawn(Class'ServerStStats',PlayerOwner); } defaultproperties { bUsedCheats=True RemoteRole=ROLE_None LifeSpan=0.100000 bNetNotify=False }