/* -------------------------------------------------------------- Msg_GoldBarNotification -------------------------------------------------------------- Local Message class for Gold bar objective notifications. Author : Alex Quick -------------------------------------------------------------- */ class Msg_GoldBarNotification extends WaitingMessage; var localized string GoldWasPickedUpString; var localized string GoldWasDroppedString; var localized string GoldWasRecoveredString; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch(Switch) { case 1 : // Someone picked up the gold. return RelatedPRI_1.PlayerName@default.GoldWasPickedUpString ; case 2 : // Someone dropped the gold. return RelatedPRI_1.PlayerName@default.GoldWasDroppedString ; case 3 : // Someone Recovered the gold. return RelatedPRI_1.PlayerName@default.GoldWasRecoveredString; } } static function GetPos(int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY) { OutDrawPivot = default.DrawPivot; OutStackMode = default.StackMode; OutPosX = default.PosX; OutPosY = 0.7; } static function float GetLifeTime(int Switch) { return default.LifeTime; } static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) { return 2; } defaultproperties { Lifetime=4 DrawColor=(R=255,G=240,B=75) GoldWasPickedUpString = "picked up a piece of gold" GoldWasDroppedString = "dropped a piece of gold" GoldWasRecoveredString = "secured a piece of gold" }