class xFallingVolume extends PhysicsVolume; defaultproperties { DamagePerSec=100 DamageType=class'Fell' bPainCausing=True bWaterVolume=False bDestructive=True bNoInventory=True ViewFog=(X=0.5859375,Y=0.1953125,Z=0.078125) LocationName="in air" }