// ==================================================================== // (C) 2002, Epic Games // ==================================================================== class GUIVertImageListBox extends GUIListBoxBase; var GUIVertImageList List; var() eCellStyle CellStyle; var() float ImageScale; // Scale value for the images var() int NoVisibleRows; // How many rows of visible images are there var() int NoVisibleCols; // How many cols of visible images are there var() int HorzBorder, VertBorder; // How much white space function InitBaseList(GUIListBase LocalList) { List = GUIVertImageList(LocalList); List.CellStyle = CellStyle; List.ImageScale = ImageScale; List.NoVisibleRows = NoVisibleRows; List.NoVisibleCols = NoVisibleCols; List.HorzBorder = HorzBorder; List.VertBorder = VertBorder; LocalList.OnClick=InternalOnClick; LocalList.OnClickSound=CS_Click; LocalList.OnChange=InternalOnChange; MyScrollBar.SetVisibility(true); MyScrollBar.Step = List.NoVisibleCols; Super.InitBaseList(LocalList); } function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); if (DefaultListClass != "") { MyList = GUIListBase(AddComponent(DefaultListClass)); if (MyList == None) { log(Class$".InitComponent - Could not create default list ["$DefaultListClass$"]"); return; } } if (MyList == None) { Warn("Could not initialize list!"); return; } InitBaseList(MyList); } function bool InternalOnClick(GUIComponent Sender) { List.InternalOnClick(Sender); OnClick(Sender); return true; } function InternalOnChange(GUIComponent Sender) { if (Controller != None && Controller.bCurMenuInitialized) OnChange(Self); } function int ItemCount() { return List.ItemCount; } function AddImage(material Image, optional int Item) { List.Add(Image, Item); } function bool MyOpen(GUIContextMenu Menu, GUIComponent ContextMenuOwner) { return HandleContextMenuOpen(self, Menu, ContextMenuOwner); } function bool MyClose(GUIContextMenu Sender) { return HandleContextMenuClose(Sender); } function Clear() { List.Clear(); } defaultproperties { DefaultListClass="XInterface.GUIVertImageList" CellStyle=Cell_FixedSize ImageScale=1.0 HorzBorder=2 VertBorder=2 }