92 lines
2.5 KiB
Ucode
92 lines
2.5 KiB
Ucode
// ====================================================================
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// Class: Engine.BaseGUIController
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//
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// This is just a stub class that should be subclassed to support menus.
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//
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// Written by Joe Wilcox
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// (c) 2002, Epic Games, Inc. All Rights Reserved
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// ====================================================================
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class BaseGUIController extends Interaction
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Native
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transient;
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cpptext
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{
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virtual void ResolutionChanged(int ResX, int ResY) {}
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virtual void ResetInput() {}
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}
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#exec TEXTURE IMPORT NAME=MenuWhite FILE=Textures\White.tga MIPS=0
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#exec TEXTURE IMPORT NAME=MenuBlack FILE=Textures\Black.tga MIPS=0
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#exec TEXTURE IMPORT NAME=MenuGray FILE=Textures\Gray.tga MIPS=0
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var Material DefaultPens[3]; // Contain to hold some default pens for drawing purposes
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// Default work menus
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var config string NetworkMsgMenu; // Menu used for network messages
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var config string QuestionMenuClass; // Menu that appears for questions
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// Delegates
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Delegate OnAdminReply(string Reply); // Called By PlayerController
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//ifdef _KF_
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function string SteamGetUserName();
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function string SteamGetUserID();
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//endif
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// ================================================
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// OpenMenu - Opens a new menu and places it on top of the stack
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event bool OpenMenu(string NewMenuName, optional string Param1, optional string Param2)
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{
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return false;
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}
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// ================================================
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// Create a bunch of menus at start up
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event AutoLoadMenus(); // Subclass me
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// ================================================
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// Replaces a menu in the stack. returns true if success
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event bool ReplaceMenu(string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled)
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{
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return false;
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}
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event bool CloseMenu(optional bool bCanceled) // Close the top menu. returns true if success.
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{
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return true;
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}
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event CloseAll(bool bCancel, optional bool bForced);
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function SetControllerStatus(bool On)
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{
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bActive = On;
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bVisible = On;
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bRequiresTick=On;
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// Add code to pause/unpause/hide/etc the game here.
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}
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event InitializeController(); // Should be subclassed.
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event bool NeedsMenuResolution(); // Big Hack that should be subclassed
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event SetRequiredGameResolution(string GameRes);
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defaultproperties
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{
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bNativeEvents=True
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bActive=False
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bRequiresTick=False
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bVisible=False
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DefaultPens(0)=texture'MenuWhite'
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DefaultPens(1)=texture'MenuBlack'
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DefaultPens(2)=texture'MenuGray'
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}
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