138 lines
4.4 KiB
Ucode
138 lines
4.4 KiB
Ucode
class GameMessage extends LocalMessage;
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var(Message) localized string SwitchLevelMessage;
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var(Message) localized string LeftMessage;
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var(Message) localized string FailedTeamMessage;
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var(Message) localized string FailedPlaceMessage;
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var(Message) localized string FailedSpawnMessage;
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var(Message) localized string EnteredMessage;
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var(Message) localized string MaxedOutMessage;
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var(Message) localized string OvertimeMessage;
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var(Message) localized string GlobalNameChange;
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var(Message) localized string NewTeamMessage;
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var(Message) localized string NewTeamMessageTrailer;
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var(Message) localized string NoNameChange;
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var(Message) localized string VoteStarted;
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var(Message) localized string VotePassed;
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var(Message) localized string MustHaveStats;
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var(Message) localized string CantBeSpectator;
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var(Message) localized string CantBePlayer;
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var(Message) localized string BecameSpectator;
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var localized string NewPlayerMessage;
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var localized string KickWarning;
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var localized string NewSpecMessage, SpecEnteredMessage;
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//
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// Messages common to GameInfo derivatives.
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//
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static function string GetString(
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optional int Switch,
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optional PlayerReplicationInfo RelatedPRI_1,
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optional PlayerReplicationInfo RelatedPRI_2,
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optional Object OptionalObject
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)
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{
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switch (Switch)
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{
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case 0:
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return Default.OverTimeMessage;
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break;
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case 1:
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if (RelatedPRI_1 == None)
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return Default.NewPlayerMessage;
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return RelatedPRI_1.playername$Default.EnteredMessage;
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break;
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case 2:
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if (RelatedPRI_1 == None)
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return "";
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return RelatedPRI_1.OldName@Default.GlobalNameChange@RelatedPRI_1.PlayerName;
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break;
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case 3:
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if (RelatedPRI_1 == None)
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return "";
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if (OptionalObject == None)
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return "";
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return RelatedPRI_1.playername@Default.NewTeamMessage@TeamInfo(OptionalObject).GetHumanReadableName()$Default.NewTeamMessageTrailer;
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break;
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case 4:
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if (RelatedPRI_1 == None)
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return "";
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return RelatedPRI_1.playername$Default.LeftMessage;
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break;
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case 5:
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return Default.SwitchLevelMessage;
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break;
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case 6:
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return Default.FailedTeamMessage;
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break;
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case 7:
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return Default.MaxedOutMessage;
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break;
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case 8:
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return Default.NoNameChange;
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break;
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case 9:
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return RelatedPRI_1.playername@Default.VoteStarted;
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break;
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case 10:
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return Default.VotePassed;
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break;
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case 11:
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return Default.MustHaveStats;
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break;
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case 12:
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return Default.CantBeSpectator;
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break;
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case 13:
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return Default.CantBePlayer;
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break;
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case 14:
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return RelatedPRI_1.PlayerName@Default.BecameSpectator;
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break;
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case 15:
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return Default.KickWarning;
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break;
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case 16:
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if (RelatedPRI_1 == None)
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return Default.NewSpecMessage;
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return RelatedPRI_1.playername$Default.SpecEnteredMessage;
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break;
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}
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return "";
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}
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defaultproperties
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{
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NewPlayerMessage="A new player entered the game."
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NewSpecMessage="A spectator entered the game/"
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OverTimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
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GlobalNameChange="changed name to"
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NewTeamMessage="is now on"
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NewTeamMessageTrailer=""
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SwitchLevelMessage="Switching Levels"
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MaxedOutMessage="Server is already at capacity."
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EnteredMessage=" entered the game."
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SpecEnteredMessage=" joined as a spectator."
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FailedTeamMessage="Could not find team for player"
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FailedPlaceMessage="Could not find a starting spot"
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FailedSpawnMessage="Could not spawn player"
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LeftMessage=" left the game."
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NoNameChange="Name is already in use."
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MustHaveStats="Must have stats enabled to join this server."
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VoteStarted="started a vote."
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VotePassed="Vote passed."
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CantBeSpectator="Sorry, you cannot become a spectator at this time."
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CantBePlayer="Sorry, you cannot become an active player at this time."
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BecameSpectator="became a spectator."
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bIsSpecial=false
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bIsConsoleMessage=true
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KickWarning="You are about to be kicked for idling!"
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}
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