rott/kf_sources/Engine/Classes/Vignette.uc
2026-07-14 20:27:09 +07:00

26 lines
466 B
Ucode

class Vignette extends Actor
abstract
transient
native
;
var() string MapName;
var() class<GameInfo> GameClass;
var() bool bVACSecured;
simulated event Init();
simulated event DrawVignette( Canvas C, float Progress );
defaultproperties
{
DrawType=DT_None
Physics=PHYS_None
RemoteRole=ROLE_None
bUnlit=True
bNetTemporary=true
bGameRelevant=true
CollisionRadius=+0.00000
CollisionHeight=+0.00000
bVACSecured=false
}