26 lines
466 B
Ucode
26 lines
466 B
Ucode
class Vignette extends Actor
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abstract
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transient
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native
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;
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var() string MapName;
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var() class<GameInfo> GameClass;
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var() bool bVACSecured;
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simulated event Init();
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simulated event DrawVignette( Canvas C, float Progress );
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defaultproperties
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{
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DrawType=DT_None
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Physics=PHYS_None
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RemoteRole=ROLE_None
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bUnlit=True
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bNetTemporary=true
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bGameRelevant=true
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CollisionRadius=+0.00000
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CollisionHeight=+0.00000
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bVACSecured=false
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}
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