114 lines
2.4 KiB
Ucode
114 lines
2.4 KiB
Ucode
//=============================================================================
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// FireTexture: A FireEngine fire texture.
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// This is a built-in Unreal class and it shouldn't be modified.
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//=============================================================================
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class FireTexture extends FractalTexture
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native
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noexport;
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//
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// Spark types.
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//
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enum ESpark
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{
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SPARK_Burn ,
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SPARK_Sparkle ,
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SPARK_Pulse ,
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SPARK_Signal ,
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SPARK_Blaze ,
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SPARK_OzHasSpoken ,
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SPARK_Cone ,
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SPARK_BlazeRight ,
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SPARK_BlazeLeft ,
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SPARK_Cylinder ,
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SPARK_Cylinder3D ,
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SPARK_Lissajous ,
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SPARK_Jugglers ,
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SPARK_Emit ,
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SPARK_Fountain ,
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SPARK_Flocks ,
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SPARK_Eels ,
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SPARK_Organic ,
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SPARK_WanderOrganic ,
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SPARK_RandomCloud ,
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SPARK_CustomCloud ,
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SPARK_LocalCloud ,
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SPARK_Stars ,
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SPARK_LineLightning ,
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SPARK_RampLightning ,
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SPARK_SphereLightning ,
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SPARK_Wheel ,
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SPARK_Gametes ,
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SPARK_Sprinkler ,
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};
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// Draw mode types
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enum DMode
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{
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DRAW_Normal ,
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DRAW_Lathe ,
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DRAW_Lathe_2 ,
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DRAW_Lathe_3 ,
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DRAW_Lathe_4 ,
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};
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//
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// Information about a single spark.
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//
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struct Spark
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{
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var ESpark Type; // Spark type.
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var byte Heat; // Spark heat.
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var byte X; // Spark X location (0 - Xdimension-1).
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var byte Y; // Spark Y location (0 - Ydimension-1).
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var byte ByteA; // X-speed.
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var byte ByteB; // Y-speed.
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var byte ByteC; // Age, Emitter freq.
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var byte ByteD; // Exp.Time.
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};
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//
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// Persistent fire parameters.
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//
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var(FirePaint) ESpark SparkType;
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var(FirePaint) byte RenderHeat;
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var(FirePaint) bool bRising;
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var(FirePaint) byte FX_Heat;
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var(FirePaint) byte FX_Size;
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var(FirePaint) byte FX_AuxSize;
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var(FirePaint) byte FX_Area;
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var(FirePaint) byte FX_Frequency;
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var(FirePaint) byte FX_Phase;
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var(FirePaint) byte FX_HorizSpeed;
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var(FirePaint) byte FX_VertSpeed;
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var(FirePaint) DMode DrawMode;
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var(FirePaint) int SparksLimit;
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var int NumSparks;
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var transient array<Spark> Sparks;
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//
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// Transient fire parameters.
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//
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var transient int OldRenderHeat;
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var transient byte RenderTable[1028];
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var transient byte StarStatus;
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var transient byte PenDownX;
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var transient byte PenDownY;
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defaultproperties
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{
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}
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