rott/kf_sources/Fire/Classes/WaveTexture.uc
2026-07-14 20:27:09 +07:00

18 lines
523 B
Ucode

//=============================================================================
// WaveTexture: Simple phongish water surface.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class WaveTexture extends WaterTexture
native
noexport;
var(WaterPaint) byte BumpMapLight;
var(WaterPaint) byte BumpMapAngle;
var(WaterPaint) byte PhongRange;
var(WaterPaint) byte PhongSize;
defaultproperties
{
}