70 lines
1.8 KiB
Ucode
70 lines
1.8 KiB
Ucode
/*
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--------------------------------------------------------------
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Msg_ExplosivePickupNotification
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--------------------------------------------------------------
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Local Message class for the explosives that destroy halliday's yacth
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Author : Alex Quick
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--------------------------------------------------------------
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*/
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class Msg_ExplosivePickupNotification extends WaitingMessage;
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var localized string ExplosivesPickedUpString;
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var localized string ExplosivesDroppedString;
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var localized string ExplosivesPlacedString;
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static function string GetString(
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optional int Switch,
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optional PlayerReplicationInfo RelatedPRI_1,
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optional PlayerReplicationInfo RelatedPRI_2,
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optional Object OptionalObject
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)
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{
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switch(Switch)
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{
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case 1 :
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return RelatedPRI_1.PlayerName@default.ExplosivesPickedUpString ;
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case 2 :
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return RelatedPRI_1.PlayerName@default.ExplosivesDroppedString ;
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case 3 :
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return RelatedPRI_1.PlayerName@default.ExplosivesPlacedString;
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}
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}
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static function GetPos(int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY)
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{
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OutDrawPivot = default.DrawPivot;
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OutStackMode = default.StackMode;
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OutPosX = default.PosX;
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OutPosY = 0.7;
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}
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static function float GetLifeTime(int Switch)
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{
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return default.LifeTime;
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}
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static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)
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{
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return 2;
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}
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defaultproperties
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{
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Lifetime=4
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DrawColor=(R=255,G=50,B=50)
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ExplosivesPickedUpString = "picked up a crate of explosives"
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ExplosivesDroppedString = "dropped a crate of explosives!"
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ExplosivesPlacedString = "placed the explosives in the boat"
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}
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