rott/kf_sources/FrightScript/Classes/Msg_ExplosivePickupNotification.uc
2026-07-14 20:27:09 +07:00

70 lines
1.8 KiB
Ucode

/*
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Msg_ExplosivePickupNotification
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Local Message class for the explosives that destroy halliday's yacth
Author : Alex Quick
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*/
class Msg_ExplosivePickupNotification extends WaitingMessage;
var localized string ExplosivesPickedUpString;
var localized string ExplosivesDroppedString;
var localized string ExplosivesPlacedString;
static function string GetString(
optional int Switch,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject
)
{
switch(Switch)
{
case 1 :
return RelatedPRI_1.PlayerName@default.ExplosivesPickedUpString ;
case 2 :
return RelatedPRI_1.PlayerName@default.ExplosivesDroppedString ;
case 3 :
return RelatedPRI_1.PlayerName@default.ExplosivesPlacedString;
}
}
static function GetPos(int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY)
{
OutDrawPivot = default.DrawPivot;
OutStackMode = default.StackMode;
OutPosX = default.PosX;
OutPosY = 0.7;
}
static function float GetLifeTime(int Switch)
{
return default.LifeTime;
}
static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)
{
return 2;
}
defaultproperties
{
Lifetime=4
DrawColor=(R=255,G=50,B=50)
ExplosivesPickedUpString = "picked up a crate of explosives"
ExplosivesDroppedString = "dropped a crate of explosives!"
ExplosivesPlacedString = "placed the explosives in the boat"
}