rott/kf_sources/GamePlay/Classes/ACTION_SetPhysics.uc
2026-07-14 20:27:09 +07:00

19 lines
361 B
Ucode

class ACTION_SetPhysics extends ScriptedAction;
var(Action) Actor.EPhysics NewPhysicsMode;
function bool InitActionFor(ScriptedController C)
{
C.GetInstigator().SetPhysics(NewPhysicsMode);
return false;
}
function string GetActionString()
{
return ActionString@NewPhysicsMode;
}
defaultproperties
{
ActionString="change physics to "
}