rott/kf_sources/GamePlay/Classes/ACTION_ShootTarget.uc
2026-07-14 20:27:09 +07:00

20 lines
387 B
Ucode

class ACTION_ShootTarget extends ScriptedAction;
var(Action) int NumShots;
var(Action) name FiringMode;
var(Action) bool bSpray;
function bool InitActionFor(ScriptedController C)
{
C.NumShots = NumShots;
C.FiringMode = FiringMode;
C.bShootTarget = true;
C.bShootSpray = bSpray;
return false;
}
defaultproperties
{
NumShots = 0;
ActionString="shoot target"
}