rott/kf_sources/GamePlay/Classes/Action_PLAYSOUND.uc
2026-07-14 20:27:09 +07:00

28 lines
546 B
Ucode

class ACTION_PlaySound extends ScriptedAction;
var(Action) sound Sound;
var(Action) float Volume;
var(Action) float Pitch;
var(Action) bool bAttenuate;
function bool InitActionFor(ScriptedController C)
{
// play appropriate sound
if ( Sound != None )
C.GetSoundSource().PlaySound(Sound,SLOT_Interact,Volume,true,,Pitch,bAttenuate);
return false;
}
function string GetActionString()
{
return ActionString@Sound;
}
defaultproperties
{
ActionString="play sound"
Volume=+1.0
Pitch=+1.0
bAttenuate=true
}