rott/kf_sources/GamePlay/Classes/Action_WAITFORPLAYER.uc
2026-07-14 20:27:09 +07:00

29 lines
478 B
Ucode

class ACTION_WaitForPlayer extends LatentScriptedAction;
var(Action) float Distance;
function bool InitActionFor(ScriptedController C)
{
if ( C.CheckIfNearPlayer(Distance) )
return false;
C.CurrentAction = self;
C.SetTimer(0.1,true);
return true;
}
function float GetDistance()
{
return Distance;
}
function bool WaitForPlayer()
{
return true;
}
defaultproperties
{
Distance=150
ActionString="Wait for player"
bValidForTrigger=false
}