| .. | ||
| Classes | ||
| Classes.backup | ||
| Configs | ||
| Docs | ||
| index.html | ||
| LICENSE | ||
| ReadMe.md | ||
Welcome to Dark Side
General Info
Our goal is to make The Ultimate, client side hack tool for Killing Floor 1.
Installation
- Prepare your anus to get a greylisted client.
- Compile / put DL files in your System directory.
- Use the provided
softlink batch/ move configs to same spot. - Edit Killingfloor.ini.
[URL]
LocalMap=KFIntro.rom?mutator=HideMut.HideMut
; LocalMap=KFIntro.rom
- Edit User.ini to get required menus and binds. You can check
reference configfor some ideas.
Building and Dependancies
At the moment of 11.01.2021 only from CoreAPI and obviously modified Editor.dll / compiler.
EditPackages
EditPackages=COREAPI
EditPackages=HideMut
Code Structure
-
- Loads
WhosYourDaddyon client start. - Hooks defined function list.
- Removes itself.
- Loads
-
- Stores
HideMutInteractionin a sneaky way, so game won't garbage collect it. - If it's gone somehow, adds back automaticaly.
- Stores
-
- Contains most of the commands and HUD rendering functions.
-
Actors- Are named with
a_prefix. - Used to power
a_WeaponManager,a_VisibilityHandler, etc.
- Are named with
-
Utility- Objects that contain only static functions and text. Check
u_Helperfor example.
- Objects that contain only static functions and text. Check
-
Stub Classes- Are used in function hooking process. Check
stub_Monsterand CoreAPI for examples.
- Are used in function hooking process. Check
-
Unsorted- Contains menus, actors, objects, info, etc. Go check yourself.
Configs
There are two (2) configuration files.
- HideMut.ini
- xhair settings.
- zed fire effect toggle.
- player texting portrait toggle.
- non-player messages toggle.
- admin autologin info.
- actor list to hide.
- map optimiser stuff.
- HideMutWeapons.ini
- defined weapon lists.
- vanilla priority toggle.
- fast weapon switch toggle.