rott/kf_sources/KFChar/Classes/ZombieBloat_HALLOWEEN.uc
2026-07-14 20:27:09 +07:00

57 lines
1.8 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieBloat_HALLOWEEN extends ZombieBloat;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax
function PlayDyingSound()
{
if ( Level.NetMode!=NM_Client )
{
if ( bGibbed )
{
PlaySound(sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_DeathPop', SLOT_Pain,2.0,true,525);
return;
}
if ( bDecapitated )
{
PlaySound(HeadlessDeathSound, SLOT_Pain,1.30,true,525);
}
else
{
PlaySound(sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_DeathPop', SLOT_Pain,2.0,true,525);
}
}
}
defaultproperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.bloat_HALLOWEEN'
Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.bloat.bloat_RedneckZombie_cmb'
DetachedArmClass=class'SeveredArmBloat_HALLOWEEN'
DetachedLegClass=class'SeveredLegBloat_HALLOWEEN'
DetachedHeadClass=class'SeveredHeadBloat_HALLOWEEN'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_HitPlayer'
HitSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Bloat_Pain'
AmbientSound=Sound'KF_BaseBloat_HALLOWEEN.Bloat_Idle1Loop'
BileExplosion=class'KFMod.BileExplosion_Halloween'
BileExplosionHeadless=class'KFMod.BileExplosionHeadless_Halloween'
MenuName="HALLOWEEN Bloat"
}