rott/kf_sources/KFChar/Classes/ZombieGorefast_HALLOWEEN.uc
2026-07-14 20:27:09 +07:00

33 lines
1.3 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieGorefast_HALLOWEEN extends ZombieGorefast;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax
DefaultProperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.gorefast_HALLOWEEN'
Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.gorefast.gorefast_RedneckZombie_CMB'
SeveredLeftArm=none;
DetachedArmClass=class'SeveredArmGorefast_HALLOWEEN'
DetachedLegClass=class'SeveredLegGorefast_HALLOWEEN'
DetachedHeadClass=class'SeveredHeadGorefast_HALLOWEEN'
// Prevent decapitation effects
HitSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Pain'
AmbientSound=Sound'KF_BaseGorefast_HALLOWEEN.Gorefast_Idle'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_HitPlayer'
MenuName="HALLOWEEN Gorefast"
}