rott/kf_sources/KFChar/Classes/ZombieHusk_STANDARD.uc
2026-07-14 20:27:09 +07:00

28 lines
966 B
Ucode

class ZombieHusk_STANDARD extends ZombieHusk;
defaultproperties
{
DetachedArmClass=class'SeveredArmHusk'
DetachedSpecialArmClass=class'SeveredArmHuskGun'
DetachedLegClass=class'SeveredLegHusk'
DetachedHeadClass=class'SeveredHeadHusk'
Mesh=SkeletalMesh'KF_Freaks2_Trip.Burns_Freak'
Skins(0)=Texture'KF_Specimens_Trip_T_Two.burns.burns_tatters'
AmbientSound=Sound'KF_BaseHusk.Husk_IdleLoop'
MoanVoice=Sound'KF_EnemiesFinalSnd.Husk_Talk'
JumpSound=Sound'KF_EnemiesFinalSnd.Husk_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Bloat_HitPlayer'
HitSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Death'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Husk_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Husk_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Husk_Challenge'
}