rott/kf_sources/KFChar/Classes/ZombieHusk_XMas.uc
2026-07-14 20:27:09 +07:00

43 lines
1.9 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieHusk_XMas extends ZombieHusk;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax
#exec OBJ LOAD FILE=KF_Specimens_Trip_XMAS_T_Two.utx
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T_Two.Husk_Snowman');
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T_Two.husk_snowman_emiss');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T_Two.burns_energy_cmb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T_Two.husk_snowman_cmb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T_Two.husk_snowman_env_cmb');
myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_XMAS_T_Two.husk_snowman_shdr');
}
DefaultProperties
{
Mesh=SkeletalMesh'KF_Freaks2_Trip_XMas.JackFrost'
Skins(0)=Shader'KF_Specimens_Trip_XMAS_T_Two.Husk_Snowman.husk_snowman_shdr'
Skins(1)=Shader'KF_Specimens_Trip_T_Two.burns.burns_shdr'
DetachedArmClass=class'SeveredArmHusk_XMas'
DetachedLegClass=class'SeveredLegHusk_XMas'
DetachedHeadClass=class'SeveredHeadHusk_XMas'
DetachedSpecialArmClass=class'SeveredArmHusk_XMas'
HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Pain'
AmbientSound=Sound'KF_BaseHusk_Xmas.Husk_IdleLoop'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_Xmas.Bloat_HitPlayer'
MenuName="Christmas Husk"
}