rott/kf_sources/KFChar/Classes/ZombieWretch.uc
2026-07-14 20:27:09 +07:00

30 lines
808 B
Ucode

// Zombie Monster for KF Invasion gametype
class ZombieWretch extends KFMonster ;
#exec OBJ LOAD FILE=PlayerSounds.uax
defaultproperties
{
MeleeDamage=10
damageForce=5000
HitSound(0)=Sound'KF_EnemiesFinalSnd.Stalker_Pain'
ScoringValue=1
GroundSpeed=135.000000
WaterSpeed=125.000000
Health=165
MovementAnims(0)="WalkStalk"
WalkAnims(0)="WalkStalk"
WalkAnims(1)="WalkStalk"
WalkAnims(2)="WalkStalk"
WalkAnims(3)="WalkStalk"
AmbientSound=Sound'KFPlayerSound.Zombiesbreath'
//Mesh=SkeletalMesh'KFCharacterModels.InfectedWhiteMale2'
Skins(0)=Shader'KFCharacters.Zombie2Shader'
AmbientGlow=0
CollisionRadius=26.000000
Mass=500.000000
RotationRate=(Yaw=45000,Roll=0)
MenuName="Wertch"
}