rott/kf_sources/KFGui/Classes/KFInputSettings.uc
2026-07-14 20:27:09 +07:00

94 lines
2.5 KiB
Ucode

class KFInputSettings extends UT2K4Tab_IForceSettings;
event InitComponent(GUIController MyController, GUIComponent MyOwner)
{
super(Settings_Tabs).Initcomponent(MyController, MyOwner);
RemoveComponent(ch_WeaponEffects);
RemoveComponent(ch_PickupEffects);
RemoveComponent(ch_DamageEffects);
RemoveComponent(ch_GUIEffects);
RemoveComponent(fl_DodgeTime);
RemoveComponent(b_Controls);
RemoveComponent(b_Speech);
RemoveComponent(i_BG2);
i_BG1.ManageComponent(ch_AutoSlope);
i_BG1.ManageComponent(ch_InvertMouse);
i_BG1.ManageComponent(ch_MouseSmoothing);
i_BG1.ManageComponent(ch_MouseLag);
i_BG1.ManageComponent(ch_Joystick);
i_BG3.ManageComponent(fl_Sensitivity);
i_BG3.ManageComponent(fl_MenuSensitivity);
i_BG3.ManageComponent(fl_SmoothingStrength);
i_BG3.ManageComponent(fl_MouseAccel);
// Disable force feedback options on non-win32 platforms... --ryan.
if ( (!PlatformIsWindows()) || (PlatformIs64Bit()) )
{
ch_WeaponEffects.DisableMe();
ch_PickupEffects.DisableMe();
ch_DamageEffects.DisableMe();
ch_GUIEffects.DisableMe();
}
}
function InternalOnLoadINI(GUIComponent Sender, string s)
{
local PlayerController player;
player = PlayerOwner();
switch (Sender)
{
case fl_Sensitivity:
if (player != none)
fSens = player.GetMouseSensitivity();
else
fSens = class'PlayerInput'.default.MouseSensitivity;
fl_Sensitivity.SetComponentValue(fSens,true);
break;
case fl_MouseAccel:
if (player != none)
fAccel = player.GetMouseAcceleration();
else
fAccel = class'PlayerInput'.Default.MouseAccelThreshold;
fl_MouseAccel.SetComponentValue(fAccel,true);
break;
case fl_SmoothingStrength:
if (player != none)
fSmoothing = player.GetMouseSmoothingStrength();
else
fSmoothing = class'PlayerInput'.Default.MouseSmoothingStrength;
fl_SmoothingStrength.SetComponentValue(fSmoothing,true);
break;
default:
super.InternalOnLoadINI(Sender, s);
}
}
defaultproperties
{
Begin Object class=GUISectionBackground Name=InputBK1
WinWidth=0.381328
WinHeight=0.5
WinLeft=0.021641
WinTop=0.15
Caption="Options"
End Object
i_BG1=InputBK1
Begin Object class=GUISectionBackground Name=InputBK3
WinWidth=0.527812
WinHeight=0.4
WinLeft=0.451289
WinTop=0.15
Caption="Fine Tuning"
End Object
i_BG3=InputBK3
}