rott/kf_sources/KFGui/Classes/KFWaveConfigMenu.uc
2026-07-14 20:27:09 +07:00

398 lines
10 KiB
Ucode

class KFWaveConfigMenu extends GUICustomPropertyPage;
var string PropName;
var string PropValue;
var array<string> Waves;
var automated GUIImage i_Background;
var automated moNumericEdit nu_Wave;
var automated GUIMultiOptionListBox lb_Waves;
var GUIMultiOptionList li_waves;
// 3D Monsters
var float nFov;
var() editinline editconst noexport SpinnyWeap InfoWeapon; // MUST be set to null when you leave the window
var vector offset;
var localized string WaveText, DiffHint, DurationHint, MaxInvaderHint,AIHint;
// Local copy of wave info
struct WaveInfo
{
var int WaveMask;
var byte WaveMaxMonsters;
var byte WaveDuration;
var float WaveDifficulty;
};
struct WaveMonster
{
var localized string MName;
var int Mask;
};
var int ActiveWave; // Wave currently being edited
var WaveInfo WaveCopy[20];
var string MonsterSquad[20];
var moSlider sl_Diff;
var moNumericEdit nu_Duration;
var moNumericEdit nu_MaxMonster;
function string GetResult()
{
return PropValue;
}
function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
local int i;
local class<GameInfo> InvClass;
Super.InitComponent(MyController, MyOwner);
InvClass = class<GameInfo>(DynamicLoadObject("KFMod.KFGameType", class'Class'));
li_Waves = lb_Waves.List;
li_Waves.OnChange = InternalOnChange;
li_Waves.bDrawSelectionBorder = False;
li_Waves.ItemPadding=0.15;
li_Waves.ColumnWidth=0.95;
li_Waves.bHotTrackSound = False;
sl_Diff = moSlider(li_Waves.AddItem( "XInterface.moSlider", None, InvClass.static.GetDisplayText("WaveDifficulty"), true ));
nu_Duration = moNumericEdit(li_Waves.AddItem( "XInterface.moNumericEdit", None, InvClass.static.GetDisplayText("WaveDuration"), true ));
nu_MaxMonster = moNumericEdit(li_Waves.AddItem( "XInterface.moNumericEdit", None, InvClass.static.GetDisplayText("WaveMaxMonsters"), true ));
sl_Diff.Hint = DiffHint;
nu_Duration.Hint=DurationHint;
nu_MaxMonster.Hint=MaxInvaderHint;
for ( i = 0; i < li_Waves.NumColumns; i++ )
li_Waves.AddItem( "XInterface.GUIListSpacer" );
sb_Main.ManageComponent(lb_Waves);
sb_Main.LeftPadding=0;
sb_Main.RightPadding=0;
sb_Main.TopPadding=0.05;
sb_Main.BottomPadding=0.05;
sb_Main.SetPosition(0.030234,0.075000,0.851640,0.565624);
InitWaveControls();
}
function InitWaveControls()
{
InitDifficulty();
InitDuration();
InitMaxMonsters();
}
function InitDifficulty()
{
sl_Diff.Setup( 0.0, 7.0 );
sl_Diff.CaptionWidth = 0.1;
sl_Diff.ComponentWidth = -1;
sl_Diff.bAutoSizeCaption = true;
sl_Diff.ComponentJustification = TXTA_Left;
}
function InitDuration()
{
nu_Duration.Setup( 1, 255, 1 );
nu_Duration.CaptionWidth = 0.1;
nu_Duration.ComponentWidth = 0.3;
nu_Duration.bAutoSizeCaption = true;
nu_Duration.ComponentJustification = TXTA_Center;
}
function InitMaxMonsters()
{
nu_MaxMonster.Setup( 1, 24, 1 );
nu_MaxMonster.CaptionWidth = 0.1;
nu_MaxMonster.ComponentWidth = 0.3;
nu_MaxMonster.bAutoSizeCaption = true;
nu_MaxMonster.ComponentJustification = TXTA_Center;
}
function SetOwner( GUIComponent NewOwner )
{
Super.SetOwner(NewOwner);
PropName = Item.DisplayName;
PropValue = Mid(Item.Value,2,Len(Item.Value) - 4);
t_WindowTitle.Caption = PropName;
DisassembleWaveString();
InitializeList();
}
function AssembleWaveString()
{
local int i;
PropValue = "((";
for ( i = 0; i < ArrayCount(WaveCopy); i++ )
{
if ( i > 0 )
PropValue $= "),(";
PropValue $= "WaveMask=" $ WaveCopy[i].WaveMask;
PropValue $= ",WaveMaxMonsters=" $ WaveCopy[i].WaveMaxMonsters;
PropValue $= ",WaveDuration=" $ WaveCopy[i].WaveDuration;
PropValue $= ",WaveDifficulty=" $ WaveCopy[i].WaveDifficulty;
}
PropValue $= "))";
}
function DisassembleWaveString()
{
local int i;
// Remove extra () and ""
Split(PropValue, "),(", Waves);
for ( i = 0; i < Waves.Length && i < ArrayCount(WaveCopy); i++ )
{
WaveCopy[i].WaveMask = int(ParseOption(Waves[i], ",", "WaveMask"));
WaveCopy[i].WaveMaxMonsters = byte(ParseOption(Waves[i], ",", "WaveMaxMonsters"));
WaveCopy[i].WaveDuration = byte(ParseOption(Waves[i], ",", "WaveDuration"));
WaveCopy[i].WaveDifficulty = float(ParseOption(Waves[i], ",", "WaveDifficulty"));
}
}
function InitializeList()
{
local int i;
local moNumericEdit ch;
local string DummyString;
for ( i = 0; i < ArrayCount(WaveCopy); i++ )
{
//ch = moNumericEdit(li_Waves.AddItem( "XInterface.moNumericEdit",, MonsterSquad[i]));
ch = moNumericEdit(li_Waves.AddItem( "XInterface.moNumericEdit",, DummyString));
if ( ch != None )
{
// ch.SetText(MonsterSquad[i]);
ch.bAutoSizeCaption = True;
}
}
UpdateWaveValues();
}
function string GetDataString()
{
return PropValue;
}
event Closed( GUIComponent Sender, bool bCancelled )
{
if ( !bCancelled )
AssembleWaveString();
else PropValue = "((" $ PropValue $ "))";
// 3D
InfoWeapon.bHidden = true;
Super.Closed(Sender, bCancelled);
}
event Opened(GUIComponent Sender)
{
Super.Opened(Sender);
// 3D
InfoWeapon.bHidden = false;
}
function InternalOnChange(GUIComponent Sender)
{
local GUIMenuOption mo;
if ( Sender == nu_Wave )
{
ActiveWave = nu_Wave.GetValue();
UpdateWaveValues();
}
else if ( Sender == li_Waves )
{
mo = li_Waves.Get();
if ( mo == sl_Diff )
WaveCopy[ActiveWave].WaveDifficulty = sl_Diff.GetValue();
else if ( mo == nu_Duration )
WaveCopy[ActiveWave].WaveDuration = nu_Duration.GetValue();
else if ( mo == nu_MaxMonster )
WaveCopy[ActiveWave].WaveMaxMonsters = nu_MaxMonster.GetValue();
if ( moCheckBox(mo) != None )
{
if ( moCheckbox(mo).IsChecked() )
WaveCopy[ActiveWave].WaveMask = WaveCopy[ActiveWave].WaveMask | mo.Tag;
else WaveCopy[ActiveWave].WaveMask = WaveCopy[ActiveWave].WaveMask & ~mo.Tag;
}
}
}
// Called when the active wave has been changed - updates all components with the correct values
function UpdateWaveValues()
{
local moNumericEdit ch;
local int i;
sl_Diff.SetComponentValue( WaveCopy[ActiveWave].WaveDifficulty, true );
nu_Duration.SetComponentValue( WaveCopy[ActiveWave].WaveDuration, True );
nu_MaxMonster.SetComponentValue( WaveCopy[ActiveWave].WaveMaxMonsters, True );
for ( i = 3; i < li_Waves.Elements.Length; i++ )
{
ch = moNumericEdit(li_Waves.Elements[i]);
if ( ch == None )
continue;
ch.SetComponentValue( MonsterSquad[i], True );
}
}
function PostRenderWaveConfigMenu(Canvas Canvas)
{
local float oOrgX,oOrgY;
local float oClipX,oClipY;
local vector CamPos,X,Y,Z;
local rotator CamRot;
local rotator DummyRot;
oOrgX = Canvas.OrgX;
oOrgY = Canvas.OrgY;
oClipX = Canvas.ClipX;
oClipY = Canvas.ClipY;
Canvas.OrgX = ActualLeft();
Canvas.OrgY = ActualTop();
Canvas.ClipX = ActualWidth();
Canvas.ClipY = ActualHeight();
canvas.GetCameraLocation(CamPos, CamRot);
GetAxes(CamRot, X, Y, Z);
if(InfoWeapon == None)
InfoWeapon = PlayerOwner().Spawn(class'XInterface.SpinnyWeap');
InfoWeapon.SetLocation(CamPos + (X*offset.X)+(Y*offset.Y)+(Z*offset.Z));
InfoWeapon.SetDrawType(DT_Mesh);
InfoWeapon.SetDrawScale(0.1);
InfoWeapon.SetRotation(DummyRot);
//InfoWeapon.LinkMesh(Mesh 'KFCharacterModels.InfectedWhiteMale1');
InfoWeapon.LoopAnim('Idle_LargeZombie');
canvas.DrawActorClipped(InfoWeapon, false, ActualLeft(), ActualTop(), ActualWidth(), ActualHeight(), true, nFov);
Canvas.OrgX = oOrgX;
Canvas.OrgY = oOrgY;
Canvas.ClipX = oClipX;
Canvas.ClipY = oClipY;
}
function HideSpinners()
{
InfoWeapon.bHidden = true;
}
function ShowSpinners()
{
InfoWeapon.bHidden = false;
}
DefaultProperties
{
Begin Object Class=moNumericEdit Name=WaveNumber
Caption="Wave No."
Hint="Select the wave you'd like to configure"
WinWidth=0.220000
WinHeight=0.042857
WinLeft=0.407353
WinTop=0.092990
MinValue=0
MaxValue=15
CaptionWidth=0.1
ComponentWidth=0.3
bAutoSizeCaption=true
ComponentJustification=TXTA_Center
OnChange=InternalOnChange
RenderWeight=0.7
bBoundToParent=True
bScaleToParent=True
End Object
nu_Wave=WaveNumber
Begin Object Class=GUIMultiOptionListBox Name=WavesList
NumColumns=3
OnChange=InternalOnChange
WinWidth=0.983750
WinHeight=0.698149
WinLeft=0.007500
WinTop=0.150608
TabOrder=1
bVisibleWhenEmpty=True
bBoundToParent=True
bScaleToParent=True
// StyleName="ServerBrowserGrid"
End Object
lb_Waves=WavesList
MonsterSquad(0)= "4A2G"
MonsterSquad(1)= "3A2D1G"
MonsterSquad(2)= "2A2D1C1G"
MonsterSquad(3)= "3A2C1G"
MonsterSquad(4)= "3B1C2D"
MonsterSquad(5)= "6B"
MonsterSquad(6)= "2A2D1G1E"
MonsterSquad(7)= "3D2E1H"
bDrawFocusedLast=False
WinWidth=0.9
WinHeight=0.7
WinLeft=0.05
WinTop=0.15
DefaultWidth=0.9
DefaultHeight=0.7
DefaultLeft=0.05
DefaultTop=0.15
DiffHint="How hard should this wave be."
DurationHint="How long should this wave last."
MaxInvaderHint="What is the maximum number of monsters to spawn for this wave."
AIHint="Allow/Disallow this monster"
nfov=65.000000
OnRendered=KFWaveConfigMenu.PostRenderWaveConfigMenu
bPersistent = false
offset = (x=50,y=-20)
}