rott/kf_sources/KFMod/Classes/ACTION_IfMonsterSeesEnemy.uc
2026-07-14 20:27:09 +07:00

22 lines
731 B
Ucode

//=============================================================================
// ACTION_IfMonsterSeesEnemy.
// Conditional on MonsterController.bEnemyIsVisible
// by SuperApe -- Dec 2005
//=============================================================================
class ACTION_IfMonsterSeesEnemy extends ScriptedAction;
function ProceedToNextAction( ScriptedController C )
{
if ( !C.Pawn.IsA('Monster') || MonsterController( C.Pawn.Controller ) == None )
ProceedToSectionEnd( C );
C.ActionNum += 1;
if ( !MonsterController(C.Pawn.Controller).bEnemyIsVisible )
ProceedToSectionEnd( C );
}
function bool StartsSection()
{
return true;
}