rott/kf_sources/KFMod/Classes/Bat.uc
2026-07-14 20:27:09 +07:00

42 lines
1.3 KiB
Ucode

//=============================================================================
// Bat Inventory class
//=============================================================================
class Bat extends KFMeleeGun;
defaultproperties
{
weaponRange=80.000000
bSpeedMeUp=True
BloodyMaterial=Shader'KillingFloorWeapons.Bat.BatBloodyShader'
BloodSkinSwitchArray=0
Skins(0)=Shader'KillingFloorWeapons.Bat.BatShineShader'
Skins(1)=Combiner'KF_Weapons_Trip_T.hands.hands_1stP_military_cmb'
Weight=3.000000
FireModeClass(0)=Class'KFMod.BatFire'
FireModeClass(1)=Class'KFMod.NoFire'
Description="This bit of broken pipe looks like it was pried from a gas-line."
Priority=3
//SmallViewOffset=(X=13.000000,Y=18.000000,Z=-10.000000)
GroupOffset=2
PickupClass=Class'KFMod.BatPickup'
PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000)
//PlayerViewPivot=(Pitch=400)
BobDamping=8.000000
AttachmentClass=Class'KFMod.BatAttachment'
IconCoords=(Y1=407,X2=118,Y2=442)
ItemName="Broken Pipe"
Mesh=SkeletalMesh'KF_Weapons_Trip.Pipe_Trip'
AmbientGlow=0
AIRating=0.4
CurrentRating=0.4
ChopSlowRate = 0.35
DisplayFOV=70.000000
StandardDisplayFOV=70.0
HudImage=texture'KillingFloorHUD.WeaponSelect.machette'
}