46 lines
1.6 KiB
Ucode
46 lines
1.6 KiB
Ucode
class BreakWindowGlassEmitter extends KFHitEmitter;
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#exec OBJ LOAD FILE=KFWeaponSound.uax
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defaultproperties
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{
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ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass'
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ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2'
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Begin Object Class=SpriteEmitter Name=GlassExplosionEmitter
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UseCollision=True
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FadeOut=True
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RespawnDeadParticles=False
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SpinParticles=True
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UniformSize=True
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AutomaticInitialSpawning=False
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BlendBetweenSubdivisions=True
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UseRandomSubdivision=True
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Acceleration=(Z=-800.000000)
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DampingFactorRange=(X=(Min=0.000000,Max=0.800000),Y=(Min=0.000000,Max=0.800000),Z=(Min=0.000000,Max=0.400000))
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ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
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ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
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FadeOutStartTime=1.000000
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MaxParticles=20
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Name="GlassExplosionEmitter"
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DetailMode=DM_High
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StartLocationRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
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SpinsPerSecondRange=(X=(Max=0.200000))
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StartSpinRange=(X=(Min=1.000000))
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StartSizeRange=(X=(Min=5.000000,Max=7.000000))
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ParticlesPerSecond=0
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InitialParticlesPerSecond=200
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DrawStyle=PTDS_AlphaBlend
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Texture=Texture'KFMaterials.GlassChips'
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TextureUSubdivisions=4
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TextureVSubdivisions=4
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LifetimeRange=(Min=2.000000)
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StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-200.000000,Max=200.000000))
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MaxAbsVelocity=(Z=500.000000)
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End Object
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Emitters(0)=SpriteEmitter'GlassExplosionEmitter'
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}
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