93 lines
2.0 KiB
Ucode
93 lines
2.0 KiB
Ucode
class ChainedPound extends Decoration;
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#exec OBJ LOAD FILE=KFCharacters.utx
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// shadow variables
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var Projector Shadow;
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var ShadowProjector PlayerShadow;
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var bool bWasNeedled; // Has he been needled already?
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var byte NetAnimUdp;
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//#exec OBJ LOAD FILE=KFCharactersB.ukx
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replication
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{
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// Variables the server should send to the client.
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reliable if( bNetDirty && (Role==ROLE_Authority) )
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NetAnimUdp;
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}
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simulated function PostBeginPlay()
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{
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if( Level.NetMode==NM_DedicatedServer )
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Return;
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LoopAnim('Idle');
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if( !Class'UnrealPawn'.Default.bPlayerShadows )
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Return;
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PlayerShadow = Spawn(class'ShadowProjector',Self,'',Location);
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PlayerShadow.ShadowActor = self;
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PlayerShadow.bBlobShadow = Class'UnrealPawn'.Default.bBlobShadow;
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PlayerShadow.LightDirection = Normal(vect(1,1,3));
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PlayerShadow.LightDistance = 320;
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PlayerShadow.MaxTraceDistance = 350;
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PlayerShadow.InitShadow();
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PlayerShadow.bShadowActive = true;
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}
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// Triggered / Secondary Anim
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function Trigger( actor Other, pawn EventInstigator )
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{
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if (!bWasNeedled)
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{
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if( Level.NetMode!=NM_DedicatedServer )
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PlayAnim('Needled',,0.1); //Breakout
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bWasNeedled = true;
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NetAnimUdp = 1;
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}
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else
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{
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if( Level.NetMode!=NM_DedicatedServer )
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PlayAnim('Breakout',,0.1);
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NetAnimUdp++;
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if( NetAnimUdp>250 )
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NetAnimUdp = 2;
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}
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}
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function OpenEyes()
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{
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Skins[0] = Texture 'KFCharacters.PoundSkin';
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}
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simulated function PostNetBeginPlay()
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{
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NetAnimUdp = 0;
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bNetNotify = True;
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}
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simulated function PostNetReceive()
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{
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if( NetAnimUdp!=0 )
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{
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if( NetAnimUdp==1 )
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PlayAnim('Needled',,0.1);
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else PlayAnim('Breakout',,0.1);
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NetAnimUdp = 0;
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}
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}
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defaultproperties
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{
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DrawType=DT_StaticMesh
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bStatic=False
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bStasis=False
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RemoteRole=ROLE_SimulatedProxy
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Mesh=SkeletalMesh'KFCharactersB.LabPound'
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bMovable=False
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bCanBeDamaged=False
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bShouldBaseAtStartup=False
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bCollideActors=True
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bBlockActors=True
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bBlockKarma=True
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bNoDelete=True
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bSkipActorPropertyReplication=True
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}
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