rott/kf_sources/KFMod/Classes/DualDeagleFire.uc
2026-07-14 20:27:09 +07:00

171 lines
4.8 KiB
Ucode

//=============================================================================
// Dualies Fire
//=============================================================================
class DualDeagleFire extends DualiesFire;
function DoTrace(Vector Start, Rotator Dir)
{
local Vector X,Y,Z, End, HitLocation, HitNormal, ArcEnd;
local Actor Other;
local byte HitCount,HCounter;
local float HitDamage;
local array<int> HitPoints;
local KFPawn HitPawn;
local array<Actor> IgnoreActors;
local Actor DamageActor;
local int i;
MaxRange();
Weapon.GetViewAxes(X, Y, Z);
if ( Weapon.WeaponCentered() )
{
ArcEnd = (Instigator.Location + Weapon.EffectOffset.X * X + 1.5 * Weapon.EffectOffset.Z * Z);
}
else
{
ArcEnd = (Instigator.Location + Instigator.CalcDrawOffset(Weapon) + Weapon.EffectOffset.X * X +
Weapon.Hand * Weapon.EffectOffset.Y * Y + Weapon.EffectOffset.Z * Z);
}
X = Vector(Dir);
End = Start + TraceRange * X;
HitDamage = DamageMax;
While( (HitCount++)<10 )
{
DamageActor = none;
Other = Instigator.HitPointTrace(HitLocation, HitNormal, End, HitPoints, Start,, 1);
if( Other==None )
{
Break;
}
else if( Other==Instigator || Other.Base == Instigator )
{
IgnoreActors[IgnoreActors.Length] = Other;
Other.SetCollision(false);
Start = HitLocation;
Continue;
}
if( ExtendedZCollision(Other)!=None && Other.Owner!=None )
{
IgnoreActors[IgnoreActors.Length] = Other;
IgnoreActors[IgnoreActors.Length] = Other.Owner;
Other.SetCollision(false);
Other.Owner.SetCollision(false);
DamageActor = Pawn(Other.Owner);
}
if ( !Other.bWorldGeometry && Other!=Level )
{
HitPawn = KFPawn(Other);
if ( HitPawn != none )
{
// Hit detection debugging
/*log("PreLaunchTrace hit "$HitPawn.PlayerReplicationInfo.PlayerName);
HitPawn.HitStart = Start;
HitPawn.HitEnd = End;*/
if(!HitPawn.bDeleteMe)
HitPawn.ProcessLocationalDamage(int(HitDamage), Instigator, HitLocation, Momentum*X,DamageType,HitPoints);
// Hit detection debugging
/*if( Level.NetMode == NM_Standalone)
HitPawn.DrawBoneLocation();*/
IgnoreActors[IgnoreActors.Length] = Other;
IgnoreActors[IgnoreActors.Length] = HitPawn.AuxCollisionCylinder;
Other.SetCollision(false);
HitPawn.AuxCollisionCylinder.SetCollision(false);
DamageActor = Other;
}
else
{
if( KFMonster(Other)!=None )
{
IgnoreActors[IgnoreActors.Length] = Other;
Other.SetCollision(false);
DamageActor = Other;
}
else if( DamageActor == none )
{
DamageActor = Other;
}
Other.TakeDamage(int(HitDamage), Instigator, HitLocation, Momentum*X, DamageType);
}
if( (HCounter++)>=4 || Pawn(DamageActor)==None )
{
Break;
}
HitDamage/=2;
Start = HitLocation;
}
else if ( HitScanBlockingVolume(Other)==None )
{
if( KFWeaponAttachment(Weapon.ThirdPersonActor)!=None )
KFWeaponAttachment(Weapon.ThirdPersonActor).UpdateHit(Other,HitLocation,HitNormal);
Break;
}
}
// Turn the collision back on for any actors we turned it off
if ( IgnoreActors.Length > 0 )
{
for (i=0; i<IgnoreActors.Length; i++)
{
IgnoreActors[i].SetCollision(true);
}
}
}
defaultproperties
{
FireAnim2="FireLeft"
FireAimedAnim=FireRight_Iron
FireAimedAnim2=FireLeft_Iron
DamageType=Class'KFMod.DamTypeDualDeagle'
DamageMin=95
DamageMax=115
Momentum=20000.000000
bPawnRapidFireAnim=True
bAttachSmokeEmitter=True
TransientSoundVolume=1.8
FireAnim="FireRight"
FireLoopAnim=
FireEndAnim=
FireAnimRate=1.000000
FireSound=Sound'KF_HandcannonSnd.50AE_Fire'
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSound=Sound'KF_HandcannonSnd.50AE_DryFire'
FireForce="AssaultRifleFire"
AmmoClass=Class'KFMod.DeagleAmmo'
AmmoPerFire=1
BotRefireRate=0.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
SpreadStyle=SS_Random
Spread=0.01
bWaitForRelease=true
FireRate=0.13000
RecoilRate=0.07
maxVerticalRecoilAngle=1200
maxHorizontalRecoilAngle=200
TweenTime=0.025
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=1.0,Z=8.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=2.5
ShakeRotMag=(X=75.0,Y=75.0,Z=400.0)
ShakeRotRate=(X=12500.0,Y=12500.0,Z=10000.0)
ShakeRotTime=3.5
ShellEjectClass=class'ROEffects.KFShellEjectHandCannon'
ShellEjectBoneName=Shell_eject_left
ShellEject2BoneName=Shell_eject_right
}