40 lines
1.6 KiB
Ucode
40 lines
1.6 KiB
Ucode
// The fire that gets spawned when a Fuel puddle is shot. This damages pawns and then dissipates.
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class FlameThrowerHusk_Strong extends FlameThrowerFlameB;
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defaultproperties
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{
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Begin Object Class=SpriteEmitter Name=SpriteEmitter0
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UseColorScale=True
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FadeOut=True
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SpinParticles=True
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UseSizeScale=True
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UseRegularSizeScale=False
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UniformSize=True
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UseRandomSubdivision=True
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ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
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ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
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ColorScale(3)=(RelativeTime=1.000000)
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ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
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FadeOutStartTime=0.501500
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MaxParticles=15
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Name="SpriteEmitter2"
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StartLocationShape=PTLS_Sphere
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SphereRadiusRange=(Max=1.000000)
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SpinsPerSecondRange=(X=(Max=0.070000))
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StartSpinRange=(X=(Max=1.000000))
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SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
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StartSizeRange=(X=(Min=12.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
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ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
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ScaleSizeByVelocityMax=0.000000
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Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire'
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TextureUSubdivisions=1
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TextureVSubdivisions=1
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SecondsBeforeInactive=30.000000
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LifetimeRange=(Min=0.450000,Max=0.850000)
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StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
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MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
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End Object
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Emitters(0) = SpriteEmitter'SpriteEmitter0'
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}
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