23 lines
523 B
Ucode
23 lines
523 B
Ucode
// KFs very own higher-res Bloodstains
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class KFBloodSplatterDecal extends ROBloodSplatter;
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#exec OBJ LOAD File=KFX.utx
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simulated function PostBeginPlay()
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{
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ProjTexture = splats[Rand(3)];
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FOV = Rand(6);
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SetDrawScale((Rand(2)-0.7) + (Rand(1)+0.05));
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Super.PostBeginPlay();
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}
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defaultproperties
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{
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Splats(0)=Texture'KFX.BloodSplat1'
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Splats(1)=Texture'KFX.BloodSplat2'
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Splats(2)=Texture'KFX.BloodSplat3'
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ProjTexture=Texture'KFX.BloodSplat1'
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LifeSpan=10.000000
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}
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